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Nick Sherefkin
I study game play as the most basic unit of intentional social construction. Game players seek to engineer specific social situations, and sociologists can learn from their folk expertise.
My dissertation consists of three papers that examine how features of game play facilitate or inhibit community formation and change. The first paper takes playfulness, a familiar concept in game communities, and proposes broader use in analyzing
competitive contexts such as markets, elections, or scientific research. The second paper studies longitudinal data on board game publishing to understand the emergence of cooperative interaction in a community initially organized around conflict.
The final paper uses data on video game achievement hunters to develop a general method for measuring achievement difficulty in settings where participation and effort are voluntary.
Outside of academics, I enjoy pranking, chasing, wrastling my kids as well as (surprise) playing games.
Dissertation Title
Game Playing Communities as Inspiration for the Sociological Imagination